Tips on the Layout and Design
of Your Course (official tips)
IMPORTANT: Make sure that you have a pathway connecting each
club facility with the clubhouse!
Club facilities - the snack bar, pro shop, driving range, etc. - must
be connected to the clubhouse by a pathway. The path can be as long
and devious as all get-out, but if there is no connection your facility
will not operate, your golfers will be disgruntled and you won't get
any cash. (Note that you do not have to link home sites to the clubhouse.)
Place the tee of a hole near to the green of the previous hole.
You don't want your golfers to have to travel a long distance between
holes. It irritates them and they might decide to leave the course before
completing your course. This can cost you valuable green fees. If possible,
place the tee of the next hole near the green of the previous one. Note
that golfers will play the course in the order that you built it; however
you can change the order of play at the Routing Map.
If possible, place two tees near to each other.
If you set up your course with tees near to each other, you may be able
to place marshals and rangers so that they will cover both areas. This
can save you a bundle.
Give your golfers a place to sit down.
Your golfers will get tired after a few rounds of play. If they don't
have somewhere to rest, they'll head on home to their Sim-easy-chair and
watch Sim-reality TV. Make sure that you place benches around your course.
Avoid building steep slopes in trafficked areas.
Sim-golfers hate walking up hills. If you've got hills on your course,
run your paths around rather than over them. If the golfers must ascend
the hill, build a bridge from the bottom of the hill to the top. The bridge
will be less steep than a path would be, anyway.
Put pretty and/or cool stuff near to difficult holes.
It's important to keep your golfers happy. If you've got a particularly
nasty hole, say with a huge water hazard, a narrow dogleg fairway, and
a tiny green sloped heavily towards the world's deepest sand trap; your
less-accomplished golfers may become somewhat irate (if not pig-biting
mad). Giving them something attractive to look at will help to take their
minds off their woes.
Build a golf cart garage as soon as you can.
Golf carts speed up play dramatically. You should build one as soon as
you are allowed to. It will pay for itself in an extremely short time.
Tips © Copyright EA Sports 2002.
Testers Tips
Build Slowly
Don't expect to go from Putt Putt land to a world class golf resort in
a day or two. Build your course slowly, taking the time to make every
hole fun and profitable. Start with a nice 3 hole course and save up as
much money as possible while slowly adding on holes as your cash reserves
increase.
- Zach Mumbach
- Lead Tester
Hired Help
Gary Golf cannot be expected to take care of all the work on the course
by himself. A world class golf resort requires world class employees.
Once your course is starting to grow you want to make sure and have plenty
of groundskeepers, soda vendors, marshals, and greeters. Nothing can ruin
a day of golf like unsightly weeds or thirst.
- Zach Mumbach
- Lead Tester
Listen To The Golfers
As the golfers play your course they will make comments about the layout
and difficulty of your course. Pay attention to these comments and adjust
your course accordingly. The happier your golfers are, the more money
you will make.
- Ed Huey
- Assistant Lead Tester, SimGolf
Place Landmarks
To keep golfers happy place a lot of landmarks around your course. Many
times golfers will be more willing to overlook small inconveniences if
there is a scenic landmark nearby. Landmarks keep golfers happy.
- Ed Huey
- Assistant Lead Tester, SimGolf
Give I.M.Picky the Royal Treatment
When I.M.Picky is playing your course, pay extra attention to him. Have
employees waiting on his footsteps to ensure that he'll have a great time.
Check his stats often to see if he's hungry or thirsty and get rid of
those dandelions before he gets there. When he's happy, you're happy.
- Ed Huey
- Assistant Lead Tester, SimGolf
Tweak Your Course by Playing on It
The only way to really know your golf course is if you play on it yourself.
Have Gary Golf play a few rounds and he'll show you how difficult your
holes are. At the same time, you can show off and improve Gary Golf's
skills and help you earn a few extra bucks!
- Ed Huey
- Assistant Lead Tester, SimGolf
Plan Ahead
There is a limited space you will be able to use when building a course.
Take that into consideration as you're building your course. If you want
to have an 18-hole course make sure you are going to have enough space
available.
- Shari Tague
- Tester, SimGolf
Scenic trees
I recommend the Scenic trees over scenic flowers. They might cost quite
a bit more, but require little upkeep and generally look nicer. This way
your employees can spend that valuable time tending things other than
weed-stricken flowers.
- Shari Tague
- Tester, SimGolf
Tips © Copyright EA Sports 2002.
My Tips
As well as backing up what has been said above, try these:
Get the balance right.
If you are trying to build a championship golf course try to get
the holes balanced so as the players get a different challenge every
hole. For example, space your par 3's and par 5's out and make the majority
of holes par 4's. On these par 4's you should have yardages ranging
from anything around 330 yards to 460 yards. This way players don't
always get an easy ride and they'll enjoy the variety. You can tell
if they like your course's varying design because they will say 'I like
the variety on this course' as they walk round.
Use slopes - don't be afraid of moaning golfers!
Use the contours tool to create sloping fairways and rolling greens.
I know some golfers moan about walking up the slopes so do as above
and make some bridges or paths round it, you can even try to gradually
increase the gradient so it is less severe.
This way you can create stunning golf holes (especially par 3's) with
the added bonus of waterfalls if you cover the slopes with water. When
these techniques are used you often end up with the hole with the biggest
gradient variety being the signature hole.
Prevent players getting hit by golf balls
To stop players crying 'Hey! That ball almost hit me!' leave a gap
between close tees and greens so as you can plant tall trees and palms.
This way any balls that are flying off course towards another group
on the next tee will mostly be deflected by a well positioned tree.
Tips © Copyright Adamation Studios
2002.
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